3/9 PBE Update: GGMF Splash Art Update & More

[WIP!] [STATUS: PBE is currently offline.]

The PBE has been updated! As we continue the 8.6 PBE cycle, today’s patch includes an update to Gun Goddess Miss Fortune’s splash art and more tentative balance changes!

Continue reading for more information!

(Warning: PBE Content is tentative and subject to change – what you see below may not reflect what eventually gets pushed to live servers at the end of the cycle! Manage your expectations accordingly.)

Table of Contents

GGMF Splash Art Update

Gun Goddess Miss Fortune’s splash art was updated, as noted by Riot LoveStrut in her bugs & feedback thread:


  • Birdio chroma spotlight from SkinSpotlights:

Balance Changes

NOTE*: The PBE is a testing grounds for new, tentative, & experimental changes. Be aware that what you see below may be relative to other changes earlier this cycle! These are not official notes.


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[3/9 changelist – below are changes relative to LIVE.]





Duskblade of Draktharr

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Context & Notes


1) Riot Repertoir provided a new changelist for champions with Duskblade compensation buffs:

“Following some internal review and player feedback, tomorrow’s PBE should have updates to some of the champions being adjusted on account of Duskblade changes. The current list is below. Changed from today’s PBE are Kha’Zix, Shaco, Zed.”

He also noted a new iteration of Duskblade for today’s PBE Update:

Yeah, already planning on trying this for tomorrow:

2) ricklessabandon provided a new changelist for Ahri in today’s PBE update:

“as many have guessed, the iteration for tomorrow will feature parts from both previous iterations (as well as some light tuning) 

this iteration is entering the ‘release candidate’ phase, so will start to focus more on polish, tuning, etc in addition to the standard evaluations”

3) Meddler provided a changelist for Rumble that should be in today’s PBE update:

“Still testing different approaches to Rumble. Version that went in for testing last night looks like this: 

New list:

  • The Equalizer (R)
    • Total Damage (over 5s) :: 650 / 925 / 1200 (+150%AP) >>> 700 / 1000 / 1300 (+175%AP)
  • Flamespitter (Q)
    • Total Damage :: 135 / 180 / 225 / 270 / 315 (+ 110% AP) >>> 150 / 200 / 250 / 300 / 350 (+110% AP)
    • Damage to minions :: 75% >>> 70%

Aiming to give both some mid game presence and some laning strength back.”

4) Here’s Meddler’s quick gameplay thoughts for March 9, including thoughts on Syndra, Rageblade, Locket, and Waveclear, and more:

“Hey all, 

Usual Disclaimers 

These posts will often contain talk about future work we’re doing, or planning to do, that isn’t yet guaranteed to ship. The nature of the work could change or, depending on what we discover, projects mentioned may get put delayed or even stopped. If you’d like to see a Tweet whenever a new one of these posts goes up: https://twitter.com/RiotMeddler 


We last talked about Syndra a bit before the AP item changes were coming out. At that point we were avoiding making changes to most AP champs until we’d seen want impact those items had. At this point though we can be fairly confident they didn’t have a meaningful power impact on Syndra. That does leave her arguably in a weak spot. We’ve been reluctant to just straight buff her however, given the degree to which she ends up being a correct pick all the time when somewhat stronger than she currently is. We’re also still seeing her be the correct pick sometimes at her current power level, at least in the hands of experienced Syndra players. She’s also a champion who, when balanced, will need a noticeably sub 50% win rate, looking at her historically, so we don’t think her current win rate is as strong a signal she’s in urgent need of work as it might suggest on many other champs. 

That’s not to say we won’t take a look at her at some point, ideally finding ways to sharpen when she is or isn’t the correct pick a bit more. At present though we believe other work, both on other champions and systemic elements like items or the jungle, needs to take priority. 

On a much more specific note one thing I also wanted to check for those of you who’ve played a fair bit of Syndra is your opinion on the current Q passive effect (extended duration) as opposed to the previous effect (increased damage to champions only). The extended duration makes a lot of combos between her skills easier to pull off, which arguably has some positives and some negatives, so figured it would be a good thing to assess at this point. 

Rageblade, Locket and Wave Clear 

We’ve got changes on the PBE right now to Locket, wave clear (minion health in particular) and Rageblade. All of those are on the experimental side, and it’s likely most, or all of them, don’t ship in 8.6 but likely hit PBE again in a later patch cycle. A few notes on each below. 

Rageblade – We’re looking to broaden its pool of users somewhat (e.g. melee users, people who currently get screwed by having their Adaptive stat set to AP by its build path) and reduce how much of a single item spike it is early on its current ideal users. Intent is to keep it as a hybrid AD/AP item with a stacking mechanic, though we have also been testing an AD only version to understand what an item in that space looks like. 

Locket – We believe Locket needs to be more contextual (do pick in some circumstances, don’t pick in others). That’s something we’ve been trying to achieve for quite a while now with various changes, but still haven’t gone far enough on. Also trying to make it so its use is more skill dependent/less consistently reliable. The version currently on PBE (DR zone) has some interesting stuff going on, it’s unlikely it ships though given its also got some substantial issues as well. 

Wave Clear – We’re also working on reducing wave clear, during lane in particular, though to some extent later in the game as well. That’s targeted at getting more interaction between champions, since minions being around pulls champions closer to each other to CS thereby creating opportunities for aggression. Easy waveclear by contrast leads to easy safe farming and roaming, which then comes at a cost to other lanes or, late game, leads to stalled out low action scenarios unless Baron buff is available. Still experimenting with different directions there. Think it’s much more likely something ships in 8.8 than 8.6 (exception: a nerf to Shiv which removes its bonus damage to minions that probably will be in 8.6). 


Looks like we probably overbuffed Swain in 8.5. Still assessing him, but suspect we may need to pull some power back (leave him stronger than in 8.4, but not as strong as 8.5). Best guess at present from what we’ve seen so far is that we’d be more likely to reduce his damage/payoff for landing spells than his ability to land them in the first place (which is where a lot of the newly gained power came from). Pre buff Swain was likely too unreliable, so based off current thinking it’s unlikely we’d revert those reliability increases. Need to see some more play before making a call though. 

Next week: Surveys 

Got a good question earlier in the week asking about why we don’t survey more, with some suggestions as to things that might be valuable. Was planning to talk about our survey approach today as a result, give you folks a bunch of context on what we currently do and what our thinking there is. Turned out to be a bigger topic than expected, so moving it to the first post of next week. Let me know if there’s anything survey related you’re particularly interested in hearing about and I’ll try and include something about that.”

5) Here’s Riot Orphyre with a bugs & feedback thread for the April Fools Chromas:

“Hey everyone! 

Up late playing League? We’ve got pizza, fried chicken, and snacks for days! 

Pizza Delivery Sivir Chromas:

  • New textures: What pizza would you like, sir?
    • Catseye
    • Aquamarine
    • Rose Quartz
    • Amethyst
    • Obsidian

Birdio Chromas:

  • New textures: Bird is the word
    • Ruby
    • Aquamarine
    • Catseye
    • Citrine
    • Rose Quartz
    • Meteorite

Pug’Maw Chromas:

  • New textures: What cuties!
    • Rose Quartz
    • Sandstone
    • Meteorite
    • Citrine
    • Speckled
    • Pearl
    • Obsidian
    • Granite

Renektoy Chromas:

  • New textures: Don’t step on any of them!
    • Catseye
    • Obsidian
    • Rose Quartz
    • Tanzanite
    • Aquamarine
    • Amethyst
    • Pearl

The chroma sets are now available on PBE! We hope you all will enjoy the new sets, but we’re also looking forward to hearing your constructive feedback. I’ll do my best to answer and reply to your questions and feedback! 

Riot Orphyre”

Check out [THIS PAGEfor a comprehensive list of the new content & changes currently on the PBE as a part of this cycle or catch up with the individual update links below !

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