5/11 PBE Update

[This is a WORK IPROGRESS POST.] [Status: The PBE is back up and online.]

The PBE has been updated! As we near the end of the 7.10 PBE cycle, tonight’s update includes a return of Your Shop to the PBE and more!

Continue reading for more information!

(Warning: PBE Content is tentative and subject to change – what you see below may not reflect what eventually gets pushed to live servers at the end of the cycle! Manage your expectations accordingly.)

Table of Contents

Your Shop

Your Shop” has returned to the PBE LCU!


  • A mysterious set of new Evelynn files popped up in today’s PBE update, including two incomplete texture maps referencing Evelynn_Skin01. While these two files aren’t particularly revealing, they are noticeably a different color from Evelynn’s current skins. We know Evelynn is up for a large scope visual and gameplay update in the future

Balance Changes

Remember *: The PBE is a testing grounds for new, tentative, and sometimes radical or experimental changes. Be aware that what you see below may be lacking context or other changes that didn’t make it in or were implemented in an earlier patch this cycle! These are not official notes.


[REMINDER: Heimerdinger has a large set of changes testing on the PBE]

  • H-28G Evolution Turret (Q)
    • Turret beam damage changed from 60/80/100/120/140 to 40/60/50/100/120

[REMINDER: Maokai currently ha several changes testing on PBE]

  • Bramble Smash (Q)
    • Cooldown changed from 8/7.5/7/6.5/6 to 8/7.25/6.5/5.75/5 seconds.

[REMINDER: Zac currently has several buffs/changes testing on PBE]

  • Stretching Strikes (Q) – additional base damage adjustments, remember he has a new total health scaling on pbe!
    • Base damage changed to 40/60/80/100/120.
      • [VS LIVE: from 50/70/90/110/130 to 40/60/80/100/120.]
      • [VS PBE: from 50/60/70/80/90 to 40/60/80/100/120.]

Context & Notes

if you think this is the contextingest wip you ever saw gimme a hell yeah.

1) RiotDuckCurry posted on PBE boards regarding Tag testing currently on the PBE –

“We’re tinkering with new ways to show off group associations in game. Nothing to report today, just making sure the thing works.”

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